Electronic Arts struck gold with Need For Speed as it became the most popular racing game on the PC to date (1998). Now a number of years later, Need For Speed II has finally hit the PC with some noticeable changes.
Need For Speed II features eight new vehicles (Ferrari F50, McLaren F1, Jaguar, Lotus etc.) and eight new tracks set right across the world. The distinction between arcade and simulation mode has also been made and the game is filled with graphical, sound, and gameplay options to tune around with.
Electronics Arts have also played close attention to presentation with top class visuals, menus and sound as well as up to eight player action with modem, IPX and split screen options. Saneswaruni divya charitra all episodes.
There's no Need for Speed, but perhaps there's be something there that you like. Message 3 of 5 (68,053 Views) Reply. Re: what need for speed has 2 player/split screen for xboxone. Jan 22, 2009 Need for Speed Underground 2 is an arcade-style racing game that improves upon the original with more race modes and competitive drifting. Easeus data recovery software full version with crack free download. NFSU2 has big shoes to fill, and it does so admirably.
Ever wanted to drive an exotic car really fast with no fear of reprisal? Thanks to Electronic Arts, now you can. EA has continued their excellent Need for Speed series with The Need for Speed 2 Special Edition, featuring no less than 12 of the most exotic production cars ever built. Take off in the likes of the Ferrari F50, Ford GT90, Lotus GT1, JaguarXJ220, and the McLaren F1 - currently the fastest production car built, to name a few. The special edition includes four new cars, the Ferrari 355 F1, Italdesign Nazca C2, Ford Mustang Mach III, and the Ford Indigo.
You'll have seven tracks to test these babies out on. Tool around the Proving Grounds in Norway, the Mediterraneo island of Greece, the Pacific Spirit in Canada, and the Outback of Sydney - just make sure you stay on the left side of the road there. Every one of the tracks is translated beautifully for the game, each turn takes you through one incredible view after another. The level of detail present in the locations is just incredible, everything looks quite realistic. The cars themselves also look fantastic, from the interior views with highly designed instrument panels, to the external views of the cars as they zoom around the roads. You may choose any of four views as you race around the roads: internal, external behind, external above, and bumper view.
Sound effects in the game are also wonderful, you'll hear your tires squeal as you tear up the track. Each car has it's own distinctive sounding horn as well. The music is fantastic, the tracks having great background tunes playing, and even the music playing between races is excellent. You'll have a ton of setup options with this game - choose your car, track, opponents, degree of realism, detail level, etc. Everything is configurable. Take off on the road by yourself, or bring along a full grid of racers along for the ride. Even traffic may be turned on or off. Three realism settings exist for your convenience - arcade, wild style, and simulation. You can make the game as real as you like, or just tear up the road without worrying about accidents. Actually, you can purposely be a menace if you like.
The driving models are wonderful, taken from the statistics of the actual cars. Not that I've driven any of these beauties, but it sure seems like this is what it should feel like. You get a real sense of speed from this game, unlike some that just move you along, you are on the edge of your seat the whole time here. In fact, I have only one complaint about the game, and that is the 3D acceleration support. This is another one of those games that has forsaken the standard and provided '3Dfx only' support. Still, the unaccelerated graphics look great in Need for Speed II.
If you're a racing fan, or just love exotic cars, this is an excellent game and is well worth your time and money. It runs well, looks great, and is a ton of fun to play. It's totally customizable, so anyone can tweak it to play just as they like. A lot of care was taken to produce this game, and it shows.
People who downloaded Need For Speed 2 Special Edition have also downloaded:
Need for Speed 3: Hot Pursuit, Need for Speed: High Stakes, Need for Speed 5: Porsche Unleashed, Need for Speed, The: Special Edition, Need for Speed: Hot Pursuit 2, Need for Speed, The, Need for Speed Underground 2, Need for Speed: Underground
I've been a fan of the first The Need For Speed game for considerably longer than most. How so? I'll tell you was one of the eight stupid people who shelled out % for a 3D0 console in 1994. Prat? W Yes, I know. And I continue to be a W prat, because I now own a Saturn 1 rather than a PlayStation.
But that's a different story, so back to The Need For Speed, and just for thosewho never even got to see the original game (even on the pc), maybe a brief outline would be in order..Six tracks: The Need For Speed contained six tracks, which doesn't sound like a particularly big deal until I tell you that three of these weren't 'closed circuits', but were in fact proper open roads. Eight vehicles: Or eight 'flash motors', of which could be bought - if rich enough - from real-life car showrooms: a Porsche 911, for example: a Ferrari something-or-other; a Lamborghini Diablo: and so on. All the cars, incidentally (or so they said), handled in a realistic manner. I can'tvouch for that, but I can add that they certainly differed greatly from one to another. (My fave was the Porsche, 'cos the back end was twitchy.)Traffic: The selling point! Two way traffic! Cars to overtake on a blindcorner at isomph, and, more importantly, oncoming cars to smash into on that same blind corner. Some of the crashes were stunning, and there was a comprehensive replay mode.Filth: Overtake a cop car at over ssmph and a car chase ensued, with you, obviously, as the chasee.More: And there was more, but I want to end this paragraph and tell you what was crap about the game. Cue the next paragraph..
The next paragraph..
Crap things about The Need For Speed..Okay, due to the design of the game engine the roads could only be viewed from one direction. It was possible to drive Cthe wrong way', but in doing so you could only access the exterior car view, meaning you were constantly driving towards yourself, your joystick, and your monitor screen, with not a clue as to what bend or road vehicle was coming up next. Poo!
Another slightly crap thing about the game engine was that it tended, occasionally, to give you that Cstreamed straight from cd' feeling. You know? Like when you're confined to a small lateral area, and the scenery is being shoved at you?
Onto the artificial intelligence of the computer-controlled road users, then, and it wasn't brilliant. The general two-way traffic had pretty much no ai whatsoever, although oncoming cars would beep at you when you Cscared' them (just like real-life ones do, ho ho). Oh, and the coppers weren't overly bright either.. but then again you could call that realism, I suppose. And as for the computer-controlled competitors, probably the best word to use here would be Cpredictable'. They'd block and they'd shunt, but you tended to know where and when to expect this behaviour.
Need For Speed 2 Game Soundtrack
Er, but apart from that little lot, the original The Need For Speed was (and still is) one of the best car games about, so one can only assume the sequel will be /naff American accent) Cawesome, and will kick ass'.
So what's the score?
I've got an incredibly unfinished version of the game which contains a couple of courses, but with no trackside scenery: just roads suspended in space, in other words. No Ctraffic' in it, either, but I was able to do the main thing you couldn't do in the original - namely drive the wrong way round the track. So, an all-new game engine then, I bet. Let me just check the press release for details. (Reads for five minutes.) Yes, I was right, it's an all-new rendering engine. I'll paraphrase some of the other just-gleaned nuggets of info before I forget them. Righto, firstly is the fact that there's going to be a hell of a lot of Coffroad freedom' this time. I've already said that you can drive the wrong way, but apparently this is as nothing: there are to be short-cuts and alternative routes, some obvious, some harder to find. Ramps, too, and also loads of unusual terrain, plus interactive roadside objects. Add to this the Call new revamped instant replay system' and things are beginning to sound very groovy indeed (what with the proper 360 degree view of the track allowing for panning cameras rather than just Cbehind the car' jobs).
But what about the actual track visuals? Where's the game set? Well, it sounds as if things are a bit more cosmopolitan this time around, not to mention surreal (or naff - time will tell). No longer are we confined to the States, because the programmers, and I quote: have taken areas of the world that they believe would provide a captivating driving experience, and have compressed all the distinctive characteristics of these regions - much like a caricature - into the courses. In other words, they've done stuff like take Sydney Harbour Bridge, the Opera House and the desert roads of the outback and spliced them into the Australian track. Likewise they've taken twisty mountain roads, ice caves, Tibetan villages, swinging rope bridges and scrunched them all into the Himalayan Track. (If England's in there, I bet you a zillion pounds that Big Ben will feature.)
What about the cars?
The original The Need For Speed had the Road & Track licence. Road & Track have now been ditched in favour of real car manufacturers in an effort to get closer to the engineers and what have you: more feedback, more realism. And the cars themselves? Eight supercars, some of which are actual production vehicles, some of which are Cconcept' cars. If you want a list, then here it is: the McLaren Fl, the Lotus Esprit v8, the Ital Design Cala, the Ford GT90, the Lotus gti, the Ford Indigo, the Isdera Commendatore 1121 and the Jaguar XJ220.
If the early code we've seen is anything to go by, TNFS2 looks to be shaping up very nicely indeed. Not only will it sport all of the playability of the first game, but the developers claim that it'll run around 30 per cent faster in glorious hi-res and will also feature extensive multi-player and Internet modes. I can see those pile-ups now.
Need For Speed 2 Gamecube
People who downloaded Need For Speed 2 Special Edition have also downloaded:
Need for Speed 3: Hot Pursuit, Need for Speed: High Stakes, Need for Speed 5: Porsche Unleashed, Need for Speed, The: Special Edition, Need for Speed: Hot Pursuit 2, Need for Speed, The, Need for Speed Underground 2, Need for Speed: Underground
I've been a fan of the first The Need For Speed game for considerably longer than most. How so? I'll tell you was one of the eight stupid people who shelled out % for a 3D0 console in 1994. Prat? W Yes, I know. And I continue to be a W prat, because I now own a Saturn 1 rather than a PlayStation.
But that's a different story, so back to The Need For Speed, and just for thosewho never even got to see the original game (even on the pc), maybe a brief outline would be in order..Six tracks: The Need For Speed contained six tracks, which doesn't sound like a particularly big deal until I tell you that three of these weren't 'closed circuits', but were in fact proper open roads. Eight vehicles: Or eight 'flash motors', of which could be bought - if rich enough - from real-life car showrooms: a Porsche 911, for example: a Ferrari something-or-other; a Lamborghini Diablo: and so on. All the cars, incidentally (or so they said), handled in a realistic manner. I can'tvouch for that, but I can add that they certainly differed greatly from one to another. (My fave was the Porsche, 'cos the back end was twitchy.)Traffic: The selling point! Two way traffic! Cars to overtake on a blindcorner at isomph, and, more importantly, oncoming cars to smash into on that same blind corner. Some of the crashes were stunning, and there was a comprehensive replay mode.Filth: Overtake a cop car at over ssmph and a car chase ensued, with you, obviously, as the chasee.More: And there was more, but I want to end this paragraph and tell you what was crap about the game. Cue the next paragraph..
The next paragraph..
Crap things about The Need For Speed..Okay, due to the design of the game engine the roads could only be viewed from one direction. It was possible to drive Cthe wrong way', but in doing so you could only access the exterior car view, meaning you were constantly driving towards yourself, your joystick, and your monitor screen, with not a clue as to what bend or road vehicle was coming up next. Poo!
Another slightly crap thing about the game engine was that it tended, occasionally, to give you that Cstreamed straight from cd' feeling. You know? Like when you're confined to a small lateral area, and the scenery is being shoved at you?
Onto the artificial intelligence of the computer-controlled road users, then, and it wasn't brilliant. The general two-way traffic had pretty much no ai whatsoever, although oncoming cars would beep at you when you Cscared' them (just like real-life ones do, ho ho). Oh, and the coppers weren't overly bright either.. but then again you could call that realism, I suppose. And as for the computer-controlled competitors, probably the best word to use here would be Cpredictable'. They'd block and they'd shunt, but you tended to know where and when to expect this behaviour.
Need For Speed 2 Game Soundtrack
Er, but apart from that little lot, the original The Need For Speed was (and still is) one of the best car games about, so one can only assume the sequel will be /naff American accent) Cawesome, and will kick ass'.
So what's the score?
I've got an incredibly unfinished version of the game which contains a couple of courses, but with no trackside scenery: just roads suspended in space, in other words. No Ctraffic' in it, either, but I was able to do the main thing you couldn't do in the original - namely drive the wrong way round the track. So, an all-new game engine then, I bet. Let me just check the press release for details. (Reads for five minutes.) Yes, I was right, it's an all-new rendering engine. I'll paraphrase some of the other just-gleaned nuggets of info before I forget them. Righto, firstly is the fact that there's going to be a hell of a lot of Coffroad freedom' this time. I've already said that you can drive the wrong way, but apparently this is as nothing: there are to be short-cuts and alternative routes, some obvious, some harder to find. Ramps, too, and also loads of unusual terrain, plus interactive roadside objects. Add to this the Call new revamped instant replay system' and things are beginning to sound very groovy indeed (what with the proper 360 degree view of the track allowing for panning cameras rather than just Cbehind the car' jobs).
But what about the actual track visuals? Where's the game set? Well, it sounds as if things are a bit more cosmopolitan this time around, not to mention surreal (or naff - time will tell). No longer are we confined to the States, because the programmers, and I quote: have taken areas of the world that they believe would provide a captivating driving experience, and have compressed all the distinctive characteristics of these regions - much like a caricature - into the courses. In other words, they've done stuff like take Sydney Harbour Bridge, the Opera House and the desert roads of the outback and spliced them into the Australian track. Likewise they've taken twisty mountain roads, ice caves, Tibetan villages, swinging rope bridges and scrunched them all into the Himalayan Track. (If England's in there, I bet you a zillion pounds that Big Ben will feature.)
What about the cars?
The original The Need For Speed had the Road & Track licence. Road & Track have now been ditched in favour of real car manufacturers in an effort to get closer to the engineers and what have you: more feedback, more realism. And the cars themselves? Eight supercars, some of which are actual production vehicles, some of which are Cconcept' cars. If you want a list, then here it is: the McLaren Fl, the Lotus Esprit v8, the Ital Design Cala, the Ford GT90, the Lotus gti, the Ford Indigo, the Isdera Commendatore 1121 and the Jaguar XJ220.
If the early code we've seen is anything to go by, TNFS2 looks to be shaping up very nicely indeed. Not only will it sport all of the playability of the first game, but the developers claim that it'll run around 30 per cent faster in glorious hi-res and will also feature extensive multi-player and Internet modes. I can see those pile-ups now.